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RELATED: Tekken 7: Kunimitsu Returns to the Roster After 25 Years This enemy is the literal key to the DLC, because it drops the invitation players need. Players must go into an area with a high infestation level to encounter the Gatekeeper. When the mission to destroy the hives ends, other dungeons can now be infested by the enemies from the new area. They must acquire an invitation to get back in.
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Players will find the Courtyard locked off after completing the first mission. Therefore, players need to acquire as many vials as possible. Players can find and collect vials of "The Blood" as they progress through dungeons, which is what keeps the Crimson Curse in check. This is an ailment that cannot be cured by conventional means until the end of the adventure and provides a lowering of stats and a need for blood. The Crimson Court is four missions long, but they're no cakewalk, and nowhere is that more evident than in the Crimson Curse. There isn't much to this mission other than making it through and burning the three hives, but things won't be this easy again. It also introduces the first boss of the area, a recurring beast called the Crocodilian. Aside from its dodge, the Gatekeeper has low health and average resists, so as long as heroes can hit it quickly and consistently, it will go down."Burn the Hives" reveals new rooms as players complete them and introduces new vampiric, buglike Bloodsucker enemies like the manservant, supplicant and sycophant. Its dodge is very high, so it will be beneficial to use trinkets and buffs that increase accuracy, namely the Jester's Battle Ballad (also increases speed, which may allow for a second turn before the Gatekeeper attempts to escape) or the Man-at-Arms' Command. Since it will simply replace any fallen enemies, there's little point in attacking anyone except the Gatekeeper until it flees. The Gatekeeper is an evasive and fairly fast enemy that, if not killed quickly, will spawn even more enemies for you to deal with. If the Gatekeeper survives to its third turn, it is guaranteed to use Elusive Exit. On the second round, it has a 67% chance of using Elusive Exit in lower-difficulty dungeons, and a 75% chance in Champion level dungeons. The Gatekeeper will always use Enraging Slight on the first round, disrupting your party formation and stressing out your heroes. Killing Gatekeepers is the only way to obtain additional Invitations (not counting the Invitation gained from the previous Courtyard boss), making encounters with the Gatekeeper almost necessary to complete the Crimson Court's campaign, but its high dodge and ability to escape the battle makes him a difficult foe to defeat in time. If not, the Gatekeeper will escape, summoning Sycophants to replace any empty positions in the enemy party, and inflicting horror on the Heroes. If the player manages to kill it before it attempts to flee on the second or third round of the battle, they will receive an Invitation, which allows the player to enter the dungeons for Courtyard bosses. It resembles a Manservant in appearance, but only has two moves, one of which it does share with the Manservant.
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It will spawn from Throbbing Coccoons, or from encounters replaced by Bloodsuckers. The Gatekeeper is a Bloodsucker type enemy found in the major regions of the Estate if Infestation is high.